

These offer various perks such as being able to teleport straight to other players in the faction and added protection when it comes to players within your faction.


There are also various multiplayer factions, which could create war-like scenarios in the game. Money appears to be collected when you kill other players, which makes the whole environment feel a bit more hostile than it should, but it’s great when you team up with a friend rather than being overpowered by a gang. While you’ll initially start with just $100, a random set of weapons and the standard Rico skin, an additional menu has been included which allows for the purchasing of any weapon, any vehicle and various character skins from the game. Those servers seem to hold up very well too – there was minimal lag with one and a half thousand people, even while shooting (or grappling) other players and vehicles. Jumping into the beta proved simple – it’s only available on selected weekends but all that was required was a ten megabyte launcher, with everything else presumably everything done server-side. Thankfully, a team of modders have somehow made it possible for five thousand players to co-exist on a multiplayer server.īear in mind that there was previously no multiplayer mode in Just Cause 2 and this seems like quite an impressive feat. In fact, even fifty or a hundred players couldn’t fill the thousand or so square kilometer of area available. A multiplayer mode would’ve been great, but a dozen players just wouldn’t do.

Just Cause 2 was an absolutely mental and extremely fun open-world adventure I spent much more time grappling and parachuting around than I did doing the story or side missions, content with stealing a ‘plane or helicopter now and then and causing total destruction across the colossal map.īut it still felt quite empty, with NPCs simply existing, rather than inhabiting the world.
